Sunday, February 21, 2010

Bird Man


Another piece for my surreal animation.
This is the near-ending of a morph sequence where a man turns into a bird.

Friday, February 19, 2010

A small WIP.

Here are some shots of a female model I'm working on in ZBrush.
The base mesh was made in Maya, and was my first human model in Maya (not my first human model though!).

I just started it, so it needs some obvious work.
I'll post more images when I get time to work on this.








Tuesday, February 9, 2010

While I was suposed to be sleeping...


I stayed up until 2:00 last night(or should that be "this morning"?) Starting and finishing a new scene. This will probably go into the surrealist inspired experimental animation I wrote of in my last post, but I'll write more on that later.

It was mostly made using Zbrush and photoshop, so I'm going to project the final image of the head, with all the grassy fibers into the texture maps, if I decide to animate it.

Sunday, February 7, 2010

First post


Hello, My name is Brian. The name of my blog, "GolemShaper" is a loose description of my work.

I'm a CG artist, focused on modeling and sculpting especially. I give life to the "golems"of my work through animation and computer games.

I attend the School of Visual Arts in New York City.

I'll let this first post kick off with my latest piece. It's a conceptual render that may hopefully end up in an experimental animation I'm making.