Monday, November 28, 2011
SSS test #1
This is the first of hopefully a few (successful) posts on fake SSS alternatives.
This test uses an illumination map to color the ears as though they were lit from behind.
It looks cool (if not a bit overdone). I may post a close up render later, but I closed
The program after deciding to post :)
My next step is to make it a bit more dynamic...
Wednesday, October 26, 2011
The Wall (wip)
Just a work in progress of the massive sculptural background piece at the end of thesis animation.
these will all eventually be part of a giant wall relief carving (think of Rodin's Gates of Hell, but a massive wall instead of a doorway) here are a few sculptures that are already in the wall (pictures of the wall coming soon)
these will all eventually be part of a giant wall relief carving (think of Rodin's Gates of Hell, but a massive wall instead of a doorway) here are a few sculptures that are already in the wall (pictures of the wall coming soon)
Sunday, September 25, 2011
Some thesis art renders.
Tuesday, August 23, 2011
Saturday, August 6, 2011
Some (W.I.P) Composites
I was doing some test renders to try and decide the feel for my animation. here are a few of them.
Later I'm going to do one still render for each scene in the animation.
I figure this will motivate me and help me work towards a cohesive look.
Oh-and ignore the bird I just made it, and couldn't resist putting it into every shot :)
Monday, July 18, 2011
Sunday, July 17, 2011
One more eye shot.
Saturday, July 16, 2011
Thesis Character with the new eyes installed.
New eye shader
I made a new eye material today.
I'm going to replace the eyes I've been using with these.
They work well under any lighting conditions and have a faster render time!
(*images rendered in maya viewport 2.0; the mental ray version has reflection and all that good stuff, but I'm also impressed at how good the eye material looks in real time.)
Thursday, July 7, 2011
Wednesday, July 6, 2011
Tuesday, July 5, 2011
Monday, July 4, 2011
Saturday, July 2, 2011
Stone Man wip
The third character (and final) character in my thesis animation is the Stone man.
He is a statue brought to life by an ancient curse.
Here is my progress:
I was super happy with how the leaves came out.
I decided to not use an alpha channel for the leaves;instead, I modeled the shape using 24 quads on each leaf.
I used a normal map on the leaves, but I added some funky depth in random places on the map to give the appearance of volume.
The do kind of remind me of banana leaves though :\
He is a statue brought to life by an ancient curse.
Here is my progress:
I was super happy with how the leaves came out.
I decided to not use an alpha channel for the leaves;instead, I modeled the shape using 24 quads on each leaf.
I used a normal map on the leaves, but I added some funky depth in random places on the map to give the appearance of volume.
The do kind of remind me of banana leaves though :\
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