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Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

Sunday, September 25, 2011

Some thesis art renders.




I think I like the direction I'm going in with the backdrops. I'll need to mix in some more clarity among all this depth of field and fog :)

Tuesday, August 23, 2011

Stone men




Some renders of a few background objects from my thesis.

Saturday, August 6, 2011

Some (W.I.P) Composites









I was doing some test renders to try and decide the feel for my animation. here are a few of them.

Later I'm going to do one still render for each scene in the animation.
I figure this will motivate me and help me work towards a cohesive look.

Oh-and ignore the bird I just made it, and couldn't resist putting it into every shot :)

Monday, July 18, 2011

cloth!




I'm in the middle of making a new shirt/whole outfit for my thesis character (the guy)

here are some wip shots of the new clothes (only the cloak thing is new)

Saturday, July 16, 2011

New eye shader





I made a new eye material today.

I'm going to replace the eyes I've been using with these.

They work well under any lighting conditions and have a faster render time!

(*images rendered in maya viewport 2.0; the mental ray version has reflection and all that good stuff, but I'm also impressed at how good the eye material looks in real time.)

Thursday, July 7, 2011

Wednesday, July 6, 2011

Cacti!




Some desert plants

Tuesday, July 5, 2011

New Eyes





I made new eyes for my thesis characters today.
The lighting setup is not the best, but I still got some shadows/ highlights in the eyes.

Saturday, July 2, 2011

Stone Man wip

The third character (and final) character in my thesis animation is the Stone man.
He is a statue brought to life by an ancient curse.

Here is my progress:











I was super happy with how the leaves came out.

I decided to not use an alpha channel for the leaves;instead, I modeled the shape using 24 quads on each leaf.

I used a normal map on the leaves, but I added some funky depth in random places on the map to give the appearance of volume.
The do kind of remind me of banana leaves though :\

Monday, June 27, 2011

New Hair (wip)


I'm working on new hair for the girl. the old hair I was using was a bit rushed.

I am just using textured planes with an alpha map. This is still a work in progress.

Wednesday, June 22, 2011

Skin Test




Just a skin test for one of my thesis characters. I have been re-modeling them since school ended.

I'll show more later.

Sunday, May 1, 2011

Digital Sculpting Final Turntable

This was my final for my digital sculpting Class.
I had fun making it. (with Zbrush)


~~~WATCH IN HD!~~~

~~~WATCH IN HD!~~~
*On a personal note: I just beat Portal 2!*