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Showing posts with label shaders. Show all posts
Showing posts with label shaders. Show all posts

Saturday, July 16, 2011

Thesis Character with the new eyes installed.

I must remember to name these characters....

Anyway, here is the guy character from my thesis animation with the eyes from the
previous post installed + a bonus render of the eye ;)

**PLEASE IGNORE THE EYELASHES-they are a WIP.**





New eye shader





I made a new eye material today.

I'm going to replace the eyes I've been using with these.

They work well under any lighting conditions and have a faster render time!

(*images rendered in maya viewport 2.0; the mental ray version has reflection and all that good stuff, but I'm also impressed at how good the eye material looks in real time.)