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Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Sunday, May 1, 2011

Digital Sculpting Final Turntable

This was my final for my digital sculpting Class.
I had fun making it. (with Zbrush)


~~~WATCH IN HD!~~~

~~~WATCH IN HD!~~~
*On a personal note: I just beat Portal 2!*

Saturday, May 1, 2010

2 more:




Please click to see full size!

Thursday, March 11, 2010

One more image...


One more with arms down...(feet not finished yet)

Wednesday, March 10, 2010

New Model WIP.





Some renders of a model for a new animation project
(not starting it till the summer though)

Monday, March 8, 2010

Birdman-Lowpoly


I just retopologized my Birdman for the surreal video. this one doesn't have to morph, so I was able to cut back on the geometry. If I got rid of the smooth version of the pants, it would be a near game ready model! I cannot wait to animate him. I'm hoping to have the video done this week, but I wont post it here until I show it in school in about a month :(

Sunday, March 7, 2010

Stone Mtn


This is a recreation I did of the 'Stone Mountain memorial' I made for a friend.

I made 3 figures in Zbrush and combined them into 1 Height-map.

Friday, February 19, 2010

A small WIP.

Here are some shots of a female model I'm working on in ZBrush.
The base mesh was made in Maya, and was my first human model in Maya (not my first human model though!).

I just started it, so it needs some obvious work.
I'll post more images when I get time to work on this.








Tuesday, February 9, 2010

While I was suposed to be sleeping...


I stayed up until 2:00 last night(or should that be "this morning"?) Starting and finishing a new scene. This will probably go into the surrealist inspired experimental animation I wrote of in my last post, but I'll write more on that later.

It was mostly made using Zbrush and photoshop, so I'm going to project the final image of the head, with all the grassy fibers into the texture maps, if I decide to animate it.