Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Thursday, April 28, 2011
Animation test rendered with Maya Hardware 2.0
A quick animation test rendered with Maya Hardware 2.0 in Maya 2012
Please ignore the cloth ;|
Thursday, March 24, 2011
Render testing
A render test using an old version of a character from my school thesis project (Ignore the environment)
Rendered using Mental ray with FG+GI
Please view on Youtube:
http://www.youtube.com/watch?v=sRoKmHxTC8E
I'll post some real video/renders of my thesis-in-progress soon.
Wednesday, May 5, 2010
My 2010 Demo Reel
I hope this link works... youtube was giving me trouble.
It might help to right-click and select Save As...
DOWNLOAD HERE
It might help to right-click and select Save As...
DOWNLOAD HERE
Tuesday, May 4, 2010
Saturday, May 1, 2010
Tuesday, March 30, 2010
The Future History of Mankind
Here it is, my (neo)Surrealist Animation
The Future History of Mankind is a series of scenes both directly, and indirectly inspired by my dreams, and by the works of the Surrealists. Prior to this project, most of my animated work has either been for computer games, or else were created using 2D techniques.
The experimental nature of this animated short allowed me to explore ideas and concepts I may never have otherwise never attempted.
In order to create a work which would be true to the surrealist vision, I found it more important to recreate the images of my dreams, rather than rely on the heavy handed insertion of Freudian symbols into my work.
I focused on an implementing a different aspect that I find interesting about surrealism and the subconscious mind in each scene.
The end result is a hammering of Automatic imagery, Symbolism, Altered Reality, Dreams, Nightmares, and Anxiety which is thrust upon the viewer.
The Future History of Mankind is a series of scenes both directly, and indirectly inspired by my dreams, and by the works of the Surrealists. Prior to this project, most of my animated work has either been for computer games, or else were created using 2D techniques.
The experimental nature of this animated short allowed me to explore ideas and concepts I may never have otherwise never attempted.
In order to create a work which would be true to the surrealist vision, I found it more important to recreate the images of my dreams, rather than rely on the heavy handed insertion of Freudian symbols into my work.
I focused on an implementing a different aspect that I find interesting about surrealism and the subconscious mind in each scene.
The end result is a hammering of Automatic imagery, Symbolism, Altered Reality, Dreams, Nightmares, and Anxiety which is thrust upon the viewer.
Wednesday, March 17, 2010
Quick Composite test
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