Monday, July 18, 2011
Sunday, July 17, 2011
One more eye shot.
Saturday, July 16, 2011
Thesis Character with the new eyes installed.
New eye shader
I made a new eye material today.
I'm going to replace the eyes I've been using with these.
They work well under any lighting conditions and have a faster render time!
(*images rendered in maya viewport 2.0; the mental ray version has reflection and all that good stuff, but I'm also impressed at how good the eye material looks in real time.)
Thursday, July 7, 2011
Wednesday, July 6, 2011
Tuesday, July 5, 2011
Monday, July 4, 2011
Saturday, July 2, 2011
Stone Man wip
The third character (and final) character in my thesis animation is the Stone man.
He is a statue brought to life by an ancient curse.
Here is my progress:
I was super happy with how the leaves came out.
I decided to not use an alpha channel for the leaves;instead, I modeled the shape using 24 quads on each leaf.
I used a normal map on the leaves, but I added some funky depth in random places on the map to give the appearance of volume.
The do kind of remind me of banana leaves though :\
He is a statue brought to life by an ancient curse.
Here is my progress:
I was super happy with how the leaves came out.
I decided to not use an alpha channel for the leaves;instead, I modeled the shape using 24 quads on each leaf.
I used a normal map on the leaves, but I added some funky depth in random places on the map to give the appearance of volume.
The do kind of remind me of banana leaves though :\
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