Art blog of Brian Allanson
Saturday, July 16, 2011
New eye shader
I made a new eye material today.
I'm going to replace the eyes I've been using with these.
They work well under any lighting conditions and have a faster render time!
(*images rendered in maya viewport 2.0; the mental ray version has reflection and all that good stuff, but I'm also impressed at how good the eye material looks in real time.)
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